Captain Worf : The commander with zero fear, always looking forward for challenges
Four thousand throats may be cut in one night by a running man.
The well-statured warrior race has a genetic predisposition to hostility and a well-known streak of fatalism. The culture’s warrior ethic runs so deep
that rivals in the civil war can meet and drink as equal fighters for periods of time before or after battles, thanks to the Capitol City’s neutrality. During these gathering, a great deal of growling, wrestling, snarling and generally loud revelry takes place, Klingons seeming to derive satisfaction from drinking with their enemies on the night before a battle.
A beard is a symbol of courage; a hammer is a symbol of power. A true warrior fights to the death and would rather be killed than taken hostage — an act which brings dishonor on himself and his family for three generations.
“A leader is judged not by the length of his reign but by the decisions he makes.”
n the traditional sense, the Klingon people hold honor above life — although as with any culture, high-level politics and personal gain get in the way. In Klingon culture, lower-ranked officers consider it a duty to kill off a superior who is perceived as weak. Klingons notoriously neither surrender nor bluff, although Chief Engineer La Forge is skeptical of that based on Lieutenant Worf’s seemingly impenetrable “poker face” during their poker games on board the U.S.S. Enterprise.
Warriors and their families are responsible for each other’s actions. A challenge to clear a family’s name, such as Lieutenant Worf’s, ends in death if unsuccessful. They believe that death is an experience best shared and view it as a joyful time for one who falls in the line of duty and earns a place among the honored dead, celebrating the release of a dead spirit rather than grieving over what they consider to be the empty shell of the body.